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Data inscrierii: 18/Apr/2012 Mesaje: 111
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Trimis: 19/04/2012 11:52 Titlul subiectului: [GHID] Arachna |
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HON: Arachna
It is said for every fear and phobia that effects man and beast alike. there is a demon waiting to be born -- Arachna, chittering, skulking, crooked and wicked -- spawns from the fear of spiders. Protected by a chitinous exoskeleton as strong as cold iron, she stalks, and traps, and slaughters her enemies.
Index
- Stats
- Abilities
- Skill Build
- The Rundown
- Items
- Strategy
- Changelog
Stats
Strength: 17 (+1.9)
Agility: 22 (+2.5) Primary attribute
Intelligence: 15 (+1.Cool
Damage: 40-51
Armor: 208
Movement Speed: 300
Attack type: Ranged
Attack Range: 600
Continue Reading...
Abilities
Webbed Shot(Q)
Arachna imbues her attack with webbing, slowing enemies on impact.
Type: Magic
Mana Cost: 12
Effect: Causes her attack to apply Webbed Shot to the target for 1.5 seconds (Note: This actually feels like 2.2 - 2.5 seconds)
Webbed Shot: 10/20/30/40% Movement Speed slow
- 5/10/15/20 Attack Speed slow
- Stacks up to 4 times
Harden Carapace(W)
Arachna hardens her carapace for a short duration, increasing her resistance to magical attacks.
Type: Self buff
Mana Cost: 90
Cooldown: 22/20/18/16 seconds
Effect: Dispels debuffs on self and applies Hardened Carapace for 3/4/5/6 seconds
Hardened Carapace: +5/10/18/35 Magic Armor
(24.8% base Magic Resistance --> 38.7% / 48.2% / 58.5% / 70.8%)
Precision(E)
Arachna's renown at being a precise shot inspires nearby ranged units, increasing their base damage. Also increases Arachna's base damage.
Type: Aura (passive)
Range: 500
Effect: Increases base ranged damage of Arachna and nearby ranged units by 7/14/21/28%
Spider Sting (R)
Hurls a Spiderling toward a target enemy unit that can reveal stealthed enemies. Upon reaching its destination, the Spiderling viciously attacks the enemy unit, poisoning it, slowing its movement and attack speed.
Type: Target Unit Summon
Range: 500
Mana cost: 125/175/250
Cooldown: 80/50/30 seconds
Effect:
Hurls a Spiderling toward a target enemy unit.
Spiderling: 5 Armor, Magic Immunity, Splash Immunity, 600 sight range which is not obscured by obstacles (cliffs dont count as obstacles), 600 reveal range which reveals all invisible units except wards.
- Attacks up to 4 times then perishes, lasts up to 15 seconds
- Each attack Applies Spider Sting for 1.5 seconds
- Each attack deals 62/138/225 physical damage
Spider Sting: Slows target's attack and movement speeds by 40/60/80
Skill Build
When the game starts you should be grabbing your items and heading either bottom or top lane with an ally, do not select your skills until you have seen your enemy heroes in your lane.You should take the orange highlighted abilities if your enemy has 3 or more magic damage nukes.
1 - Webbed Shot
2 - Stats / Harden Carapace
3 - Webbed Shot
4 - Stats
5 - Webbed Shot / Harden Carapace
6 - Spider Sting
7 - Webbed Shot / Harden Carapace
8 - Stats / Harden Carapace
9 - Stats / Webbed Shot
10 - Harden Carapace / Webbed Shot
11 - Spider Sting
12-14 Harden Carapace
15 - Precision
16 - Spider Sting
17-19 Precision
20-25 Stats
If your enemy can give you a debuff early you should consider taking a level of Harden Carapace to remove the debuff. Heroes such as Pestilence have annoying ones.
Stats are taken early due to Arachna having a pitiful health pool and damage, stats conveniently solves both of these problems. If you take Precision early... well... you'll lack the health to help in team battles and you'll die in about 3 nukes.
The Rundown[qe4]
Beginner - Intermediate - Expert
Strengths:
- Good end-game damage
- Can stack slows to literally stop enemies in their tracks
- Strongest ranged hero in the game
- Can remove debuffs on herself and provide magic resistance for a short period of time.
Weaknesses:
- Poor early game damage
- Poor str gain, resulting in low max hp
- Has no escape mechanism i.e. stealth, blink
- Slow attack speed compared to her late game rivals.
Arachna is one of the most difficult heroes to play, because she is so fragile you're going to be targeted the entire game. To play Arachna with her greatest potential you will have to have mastered concepts such as; Orb walking, Animation canceling, last hitting, kiting and creep leashing.
Arachna is considered to be a carry hero, she is really weak at the start of the game, having a small strength gain and barely any base damage. Your goal is to farm lots of gold until you can form at least 2 Morph/Combatative items, then push your team to victory.
Why choose Arachna over other melee carry's like Madman or Magebane? Because she is better, that is all... also she is a counter hero for ALL melee due to her Webbed Shot and Spider Sting. Team battles will consist of you standing behind your team waiting for someone on your team to initiate, then you'll charge in, Spider Sting the hero you want to kill and Webbed Shot 2 heroes while their team retreats.
Arachna is a very psychological hero, she makes her opponents think they can beat her, but she has the power to turn a 1v2 into a 1v1 then a 1v0. Just Spider Sting one hero, then Webbed Shot the other, Webbed Shot the autentic hero and keep swapping between them while running away. There will come a point where they will both back off and you will still have 4 stacks of Webbed Shot on both of the heroes.
Items[qe5]
Item build designed for non-em games, no one should ever play em... even if you're learning
Starting inventory should look like this:
Trinket of Restoration: 375 gold
4x Minor Totem: 4x53 = 212 gold
Total= 587 gold
You will be aiming to get Alchemist's Bones in 12 minutes, if you're not farming that well, try getting Whispering Helm for the lifesteal, damage and armor and ignore Alchemist's Bones. You can use Whispering Helm to dominate a Wolf Commander for 30% increased damage which helps with last hitting.
Alchemist Bones: 1900 gold
That's 22 creep waves, and you're aiming to get at least 2 kills per creep wave. After this point you should always be carrying a Homecoming Stone on you at all times.
2x Fortified Bracelet: 1100 gold
Steam Boots (Strength): 1850 gold
= 2950 gold
Should take you about 10 minutes with Alchemist Bones, hopefully your ally is ganking at this point, otherwise it will be closer to 12-15 minutes.
Shield Breaker: 4420 gold
If you've been farming nicely you should have this baby by 30-35 minutes. This is achieved by pushing your lane back to the tower, going to a neutral camp and using Alchemist Bones on the highest level neutral spawn then finishing off the camp and going back to your lane.
At this point you can either push with your team or farm some more to guarantee victory, if you choose to farm you should be getting:
Wingbow: 6000 gold
50-55 minutes into the game and your build is complete and you are virtually unstoppable (with your team). You can also tank/disable/dps most of their team as an added bonus.
Total cost in 60 minutes: 15857 gold
Extra items:
Flayer: 5800 gold
Deamonic Breast Plate: 6050 gold
Symbol of Rage: 6150 gold
Strategy[qe6]
I know what you're thinking, how am I meant to farm that much, when my opponents are trying to gank me every 5 minutes or they're pushing mid nonstop at the 20 minute mark. Answer: if you're getting ganked, tp top/bot and farm some more while buying another Homecoming Stone from the Supplies store. If their team is pushing, let them 5v4 while you farm, if they're getting a rax you have no choice but to tp back and help your allies.
Early game:
With a hero like Arachna, its all about smart counter play. You need to be aggressive and make your enemies fear your lane. You should be attempting to last hit every single creep in your lane, denying creeps makes your enemy players die a little inside, making them frustrated. A good way to harass your enemy heroes is to orb walk 3 Webbed Shots into them, making them run away a bit then last hit a creep. Repeat this until they decide to stand out of exp range and continue to last hit. You should always prioritise last hitting over harassing. She is not just about last hitting, she's about psyching out the enemy heroes in her lane to stop them farming.
Mid Game:
If you've successfully scared your enemy out of exp range, they're probably yelling for help on their mic or in team chat, so be prepared for a gank. When they're out of your lane, just sit back max range of creeps and only attack to last hit, when one of your ally creeps falls below 50% health, attack it until it dies, this will force the enemy creeps back towards you and you should be able to sit in your lane without it being pushed anywhere, ideally...
Mid-Late game:
You should never attack your enemy tower with Arachna, since you want to farm, if you push down a tower too early, your creeps will be fighting on the other side of the river, making you a very susceptible target for ganks. However once you have your Shieldbreaker, feel free to push down the tower for extra gold, make sure you have keen map awareness, or kindly ask an int hero to buy wards. Swap your Steam Boots to agi at this point as well for extra damage, your stats and bracers have covered the low hp. Your Webbed Shot and -armor effect will both trigger from the same attack, also your Spider Sting deals physical damage which is amplified by -armor.
Late Game:
Puuush! You should be at the back of all your heroes, your enemy is looking to pick you off with nukes/disables. Your job is to get web shot stacks up on as many heroes in range of you while backpedaling away from nukes and stuns. Cast Spider Sting as fast as possible to unsettle the enemy, making some of them run back, some of them attack the spider and some of them trying to engage you still. You should have enough dps to down even the tankiest of heroes, if any melee come within 600 units of you, get them to 4 stacks of webbed shot as soon as possible. If they are all ranged, then use your Harden Carapace sparingly and wait for someone on your team to initiate then begin stacking webbed shots. You should never charge out the front of your base and aim straight for the disabler, or the tempest, or their carry hero, just wait for them to come to you.
The key to being a good Arachna player is to know what your enemies are capable of, you need to know all their abilities and how fragile they are. Webbed Shot is debatably one of the best control spells in the game at the moment, once you have Wingbow you can easily keep up 4 stacks on 3 enemy heroes and diminuează their movement and attack speeds by significant amounts. |
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