[GHID] Bubbles

 
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Data inscrierii: 18/Apr/2012
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MesajTrimis: 19/04/2012 11:09    Titlul subiectului: [GHID] Bubbles Raspunde cu citat (quote)

Bubbles HoN Guide | Heroes Of Newerth Bubbles Items and Gameplay Guide. Bubbles was added in Legion in the HoN Patch 1.0.1 update inspired by Puck, Faerie Dragon in DotA. Bubbles is a very delicate hero but it has very powerful skills which can cause mass destruction to the enemies during team battle & ganks. Enjoy reading HoN Bubbles Guide & Items Strategy.

Bubbles Introduction:

A powerful wizard once owned apet turtle. Each day, the turtle watched and mimicked his spells. One day, the turtle fell into a magical pool and was transformed more than a mere turtle. Now, centuries after his master died. Bubble lives on fighting the forces of evil.

Bubbles Hero Stats:
Attack Damage: 38-49
Attack Rage: 550
Attack Speed: 0.50
Movement Speed: 295
Armor: 2.52

Attributes:
Strength: 15 (+1.7)
Agility: 22 (+1.7)
Intelligence (Primary): 25 (+2.4)

Bubbles Skills (spells) Guide & Overview:
1. Shell Surf:
Bubbles uses his shell as the focus for a teleport spell. Bubble’s shell slides toward his opponents, damaging anyone it strikes. Bubbles may choose to teleport to his shell at any point in its journey.

Level 1 : Throws shell in target direction dealing 70 Magic damage. Using this
ability while in mid flight will teleport Bubbles to the shells location.
Level 2 : Throws shell in target direction dealing 140 Magic damage. Using this ability while in mid flight will teleport Bubbles to the shells location.
Level 3 : Throws shell in target direction dealing 210 Magic damage. Using this ability while in mid flight will teleport Bubbles to the shells location.
Level 4 : Throws shell in target direction dealing 280 Magic damage. Using this ability while in mid flight will teleport Bubbles to the shells location.
Mana cost: 150
Cooldown: 15 seconds

- Skill Description:
Shell can travel a wooping 1800 range and if Bubbles will not teleport to it, it will return back to him. Enemy units will be affected only once by the orb, so no two times damage like Corrupted Disciples aura. This is his signature skill. He can use it for initiation (followed by silence or ulti, will wreak havoc in enemy’s lines), escaping (also into trees), scouting and ganking.

2. Song Of The Sea
Bubbles plays a resounding note on his conch, damaging and silencing any foes unlucky enough to be near.

Level 1 : Deals 60 Magic damage to enemies in the radius of Bubbles and silences them for 0.1 seconds.
Level 2 : Deals 60 Magic damage to enemies in the radius of Bubbles and silences them for 1 seconds.
Level 3 : Deals 60 Magic damage to enemies in the radius of Bubbles and silences them for 2 seconds.
Level 4 : Deals 60 Magic damage to enemies in the radius of Bubbles and silences them for 3 seconds.
Mana cost: 100/110/120/130
Cooldown: 20 seconds

- Skill Description:
Very good skill! Damages and silences in an AOE for a fair amount of time. Best used in combination with his Shell Surf. Can also be a very good tool for farming up stacked neutral camps.

3. Take Cover:
Bubbles retreats into his enchanted shell, becoming impervious to all forms of attack, whether magical or mundane.

Level 1 : Grants invulnerability to all spells and damage for 0.75 seconds channel.
Level 2 : Grants invulnerability to all spells and damage for 1.5 seconds channel.
Level 3 : Grants invulnerability to all spells and damage for 2.25 seconds channel.
Level 4 : Grants invulnerability to all spells and damage for 3 seconds channel.
Mana cost: 50/40/30/20
Cooldown: 6 seconds

- Skill Description:



This skill is priceless for escaping from dangerous situations. It grants you invulnerability for 3 seconds, and if you can hold on for an extra 3 seconds the cool-down will be up again for another use. Skill is best used together with his Shell Surf. You Shell Surf, Take Cover then teleport to shell and hopefully to safety. Speed of shell is 600 units/second so you will have enough time to escape to the maximum of 1800 Shell Surf range.

4. Kelp Field (Ultimate)
Arcane seaweed vines sprout from the ground, latching onto enemy heroes. Trying to escape the vines is futile – running causes them to snap, stunning and damaging their captive.

Level 1 : All heroes in the selected 600 radius take 100 Magic damage and are
stunned for 0.5 seconds instantly. If they move 600 units away from the centre of the effect they are stunned for 1.5 seconds and take an additional 100 Magic damage.
Level 2 : All heroes in the selected 600 radius take 150 Magic damage and are
stunned for 0.5 seconds instantly. If they move 600 units away from the centre of the effect they are stunned for 2.25 seconds and take an additional 150 Magic damage.

Level 3 : All heroes in the selected 600 radius take 200 Magic damage and arestunned for 0.5 seconds instantly. If they move 600 units away from the centre of the effect they are stunned for 3 seconds and take an additional 200 Magic damage.

Mana cost: 100/150/200
Cooldown: 85 seconds

- Skill Description:

Nice AOE ultimate and the cherry for you combo. Initiate with Shell Surf, follow with Song of the Sea then use your ultimate. Enemies will have to stay put or will suffer the consequences of breaking the “coils”. And the duration is so nice… 5 seconds, which is enemy panics can be extended to 5+3=8 seconds.
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