Liniutza Administrator


Data inscrierii: 18/Apr/2012 Mesaje: 111
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Trimis: 19/04/2012 11:27 Titlul subiectului: [GHID] Pandamonium |
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HON: Pandamonium
Primary Attribute
Strength
Str 23
Agi 17
Int 15
Detailed Attributes
Movement Speed 295
Str per Level 2.5
Agi per Level 1.7
Int per Level 1.8
Defense Information
Armor 5.38
Dmg. Reduction 24%
Magic Armor 5.5
Magic Dmg. Reduction 25%
Base Attack
Attack Type Melee
Damage 45-60
Range 100
Attacks/Sec. 0.69
Continue Reading...
Skills
Flurry
Pandamonium unleashes devastating physical attacks on all opponents in front of him, pushing them, along with himself, in the direction he faces.
Action
Facing
Type
Enemy Units
Type: Physical
Range: 100
Radius: 150
Mana Cost: 40
Required Level: 1 / 3 / 5 / 7
Activation
Deals Physical damage equal to one attack with +15 / 25 / 35 / 45% base damage to targets infront of self. Self and targets are pushed forward 100 units.
Each use of this ability consumes 1 charge. 1 charge is restored every 4 seconds. Maximum of 1 / 2 / 3 / 4 charges.
Flick
Placing his enemies where he sees fit, Pandamonium flicks a target foe into the air, causing them to land behind him. Upon landing, the target foe is slowed and has reduced armor.
Action
Target Entity
Type
Nonboss Organic Enemy Units
Type: Physical
Range: 350
Cast Time: 0.7 Seconds
Mana Cost: 75
Cooldown: 24.0 / 22.0 / 20.0 / 18.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Throws target unit behind self. Upon landing, applies Flicked to target for 6 seconds.
Flicked Effects
-2 / -4 / -6 / -8 Armor
Reduces movement speed by 20 / 30 / 40 / 50% initially, recovering to full speed over 6 seconds.
Cannon Ball
Pandamonium throws himself into the air, damaging all nearby enemies when he lands. Any enemies he lands on are stunned. If he doesn't have any enemies to soften his fall, he gets stuck in the ground temporarily.
Action
Target Position
Type
Enemy Units
Type: Physical
Range: 600
Radius: 200
Cast Time: 0.0 Seconds
Mana Cost: 95 / 110 / 125 / 140
Cooldown: 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Throw self toward target location over 0.95 seconds. Upon landing, damages enemies in a 400 radius for 75 / 125 / 175 / 225 Physical damage.
Enemy units in a 200 radius are stunned for 0.75 / 1.25 / 1.75 / 2.25 seconds and take 25 / 50 / 75 / 100 additional Physical damage.
Stuns self for 1.5 seonds if no enemies in a 200 radius are hit.
Face Smash
Pandamonium beats a target enemy unit senseless, disabling it while he unleashes four extra-powerful attacks on it over several seconds.
Action
Target Entity
Type
Nonboss Organic Enemy Units
Type: Physical
Range: 100
Channeling Time: 0.5 Seconds
Mana Cost: 100 / 200 / 300
Cooldown: 120.0 Seconds
Required Level: 6 / 11 / 16
Activation
Applies Face Smash to target for the duration of the channel. Deals one attack every second over the duration, for a absolut of 4 attacks.
Each attack deals +30 / 70 / 120% base damage.
Face Smash Effects
Immobilized
Perplexed
Silenced
Disarmed
Revealed
Items
Start
Minor Totem
Crushing Claws (makes fortified bracelets later on)
Mana Potion
Health Potion
Mana Battery (buy from outpost if in a lane against casters)
Mid
Bottle (use for mana and to help with ganking)
2x Fortified Bracelets
Steamboots
Insanitarius (CORE ITEM)
Late
Behemoth’s Heart (Lets you keep Insanitarius on permanently, lots of damage, harder to kill)
Shrunken Head
Optional
Frostwolf Skull (damage, mana)
Runed Axe (mana regen, creep farming, damage)
SKILL Build
Always take Cannon Ball first. Lvl 2 put a single point into Flick, then max out Cannon Ball, then max Flurry. At Lvl 6 put a single point into Face Smash (its only good early game for the stun, won’t do enough damage). Lastly, max Flick in the early teens. At about lvl 15 you should have everything you need (your Ultimate doesn’t really need to be maxed) so just pick Stats for the rest of the game.
STRATEGY
You’ll want to practice using your skills in combos for massive stuns and damage. Mid game if you catch someone alone you should be able to take them out by yourself with good positioning and good timing of your combos, especially if you have your insanitarius. Practice different orders of your skills for best effect. Use your stuns and/or Ult to disable the enemy in between the cooldown for your Flurry. |
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