Liniutza Administrator


Data inscrierii: 18/Apr/2012 Mesaje: 111
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Trimis: 19/04/2012 11:54 Titlul subiectului: [GHID] Rampage |
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HON: Rampage
Rampage
STATISTICS
Attack Type= Melee
Attack Damage= 45-55
Attack Range= 100
Movement speed= 295
Turn rate= 320
Armor= 5.40
Magic Armor= 5.5
Strength= 23
Agility= 17
Intelligence= 15
Strength per level= 2.5
Agility per level= 1.7
Intelligence per level= 1.8
SPELLS
Stampede -
Rampage points out a target to his rhino,
starting a Stampede that slowly builds in
speed and power until reaching the target,
stunning them.
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Level 1 : Charges towards target and stuns for 1 second
Level 2 : Charges towards target and stuns for 1.5 second
Level 3 : Charges towards target and stuns for 2 second
Level 4 : Charges towards target and stuns for 2.5 second
Mana cost 120
Cooldown 40
Stampede Effects -
+10/15/20/25% Movementspeed
+10/15/20/25% Movement Speed per charge (1 every 3 seconds)
Unitwalking
Treewalking
Might of the Herd -
The rhino Rampage rides is a born leader,
enhancing the movement of any nearby allies and
giving Rampage more damage the faster he is moving.
Level 1 : 4% of Rampage’s movespeed becomes damage.
Level 2 : 6% of Rampage’s movespeed becomes damage.
Level 3 : 8% of Rampage’s movespeed becomes damage.
Level 4 : 10% of Rampage’s movespeed becomes damage.
Mana cost n/a
Cooldown n/a
Horned Strike -
There is a chance Rampage’s rhino unleashes
a devastating Horned Strike when he begins an attack,
doing bonus damage and pushing then enemy backwards.
Level 1 : 17% chance on attack to push 140 units over 0.95 seconds. Dealing 25 bonus Magic damage
Level 2 : 17% chance on attack to push 180 units over 0.95 seconds. Dealing 50 bonus Magic damage
Level 3 : 17% chance on attack to push 220 units over 0.95 seconds. Dealing 75 bonus Magic damage
Level 4 : 17% chance on attack to push 260 units over 0.95 seconds. Dealing 100 bonus Magic damage
Mana cost n/a
Cooldown n/a
Favor of Sol -
Rampage, favored by Sol, calls upon his power
to move so quickly he instantly appears next to
an enemy hero of his choosing, dealing damage
and pushing them back.
Level 1 : Moves rampage next to his target dealing 100 bonus Magic damage and triggering level 4 Horned Strike
Level 2 : Moves rampage next to his target dealing 200 bonus Magic damage and triggering level 4 Horned Strike
Level 3 : Moves rampage next to his target dealing 300 bonus Magic damage and triggering level 4 Horned Strike
Mana Cost 200/250/300
Cooldown 75 seconds
SKILL BUILD
1.Horned Strike
2.Might of the Herd
3.Horned Strike
4.Might of the Herd
5.Stampede
6.Favor of Sol
7.Horned Strike
8.Might of the Herd
9.Horned Strike
10.Might of the Herd
11.Favor of Sol
12.Stampede
13.Stampede
14.Stampede
15.Stats
16.Favor of Sol
17.Stats
18.Stats
19.Stats
20.Stats
21.Stats
22.Stats
23.Stats
24.Stats
25.Stats
ITEM BUILD
Enhanced Marchers
Lifetube (optional)
Hack & Slash
Abyssal Skull
Shrunken Head
Behemoth's Heart
Demonic Breastplate
Savage Mace
STRATEGY
Once the game start, purchase Marchers and perhaps a few pots for health. These marchers should increase your movement speed, additionally, stacking on more movement speed with Might of the Herd. As per normal, you should try to deny the enemy hero as much as possible by killing your own creeps when they are low on hp. This is especially important if you are in a lane by yourself (solo-ing) and have more than an enemy hero or a ranged enemy hero. Always remember to try to let the creeps fight as near your tower as possible, for this helps a lot if you want to kill the hero at level 6. Do try to harass the enemy hero as much as possible by occasionally landing a hit on hit. And if things really get out of hand, head back to purchase a Lifetube or just try to stay out of range of the enemy hero and leech the experience. Once you hit level 6 and the enemy hero has less then 300 hp, Favor of Sol the enemy hero immediately, you should be able to kill him. Otherwise, try and backstab any heroes that do not have full health. What you can to is stampede at an enemy hero from a hidden location and keep hitting him until he runs away. By this time, you should have enough mana to Favor of Sol him and continue pummeling. You should be able to rake in a kill this way. Do take note that mana should be full to pull off this combo. |
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