[GHID] Scout

 
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Liniutza
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Administrator
Liniutza

Data inscrierii: 18/Apr/2012
Mesaje: 111

MesajTrimis: 19/04/2012 11:08    Titlul subiectului: [GHID] Scout Raspunde cu citat (quote)

Stats

Attack Type=Melee
Attack Damage=45-59
Attack Range=128

Movementspeed=315
Turnrate=320
Armor=4.94
MagicArmor=5.5

Strength=17
Agility=21
Intelligence=16

Strength per level=1.9
Agility per level=3.0
Intelligence per level=1.4

Spells

Vanish

The Scout slips into stealth mode
for a brief time. He is able to backstab
opponents when attacking from stealth mode,
dealing bonus damage.
Level 1 : Applies Vanish to self for 15 seconds, deals 30 damage to first target attacked while in Vanish
Level 2 : Applies Vanish to self for 20 seconds, deals 60 damage to first target attacked while in Vanish
Level 3 : Applies Vanish to self for 25 seconds, deals 90 damage to first target attacked while in Vanish
Level 4 : Applies Vanish to self for 30 seconds, deals 120 damage to first target attacked while in Vanish
Mana cost 50
Cooldown 15 seconds

Vanish effects
+25% movement speed stealthed,
with 0.5 second fade time
unit walking.

Electric Eye

The Scout places an Electric Eye which provides sight
in an area around the eye. Vision granted by the eye
is obscured by obstacles and reveals invisible units.
The Electric Eye is stealthed, but will be revealed if
an enemy gets close to it.
Level 1 : Places an eye that reveals invisible units, has infinite lifetime. May have 1 Ward up at a time
Level 2 : Places an eye that reveals invisible units, has infinite lifetime. May have 2 Wards up at a time
Level 3 : Places an eye that reveals invisible units, has infinite lifetime. May have 3 Wards up at a time
Level 4 : Places an eye that reveals invisible units, has infinite lifetime. May have 4 Wards up at a time
Mana cost 50
Cooldown 150/120/90/60

Improve Dexterity

The Scout improves his dexterity,
increasing his chance to evade
incoming attacks and increasing
his chance to critically strike
an opponent.
Level 1 : 5% Evasion 15% chance for a 1.25x Critical Strike
Level 2 : 10% Evasion 15% chance for a 1.50x Critical Strike
Level 3 : 15% Evasion 15% chance for a 1.75x Critical Strike
Level 4 : 20% Evasion 15% chance for a 2.0x Critical Strike
Mana cost n/a
Cooldown n/a

Ultimate

Marksman Shot

The Scout uses his crossbow to perform
a devastating ranged attack on a single
target unit, damaging and slowing it.
Level 1 : After channeling deals 355 and applies Wounded to target
Level 2 : After channeling deals 505 and applies Wounded to target
Level 3 : After channeling deals 655 and applies Wounded to target
Channeling Time 3/2.25/1.5 seconds
Range 1500/2000/2500
Mana Cost 125/175/250
Cooldown 40/30/20 seconds



Alright so here we are, Scout. Scout is NOT a tank class..This is how I play scout..

Scout is a good hero and it might not take much skill using his skills, it's a good asset to your team.
Pushing lanes with max movement speed all the time? I'd want that.

Spells Build
Vanish - Level 1
Improve Dexterity - Level 2
Electric Eye - Level 3
Vanish - Level 4
Improve Dexterity - Level 5
Marksman Shot - Level 6
Vanish - Level 7
Electric Eye - Level 8
Improve Dexterity - Level 9
Vanish - Level 10 (maxed)
Marksman Shot - Level 11
Improve Dexterity - Level 12 (Maxed)
Stats - Level 13
Stats - Level 14
Stats - Level 15
Marksman Shot - Level 16 ( Maxed)
Electric Eye - Level 17
Stats - Level 18
Stats - Level 19
Electric Eye - Level 20 (Maxed)
Stats - level 21-25


Items
- Strength

- Runed axe

- Whispering Helm

- Wingbow

Items ; I've chosen these items when I play is because I think they are very usefull for the Scouts role.

In my eyes, the MAIN purpose of a scout in the late game is just to push lanes and push them hard. With scouts ennormous speed through his 'Vanish' you can get out of any sticky situation. When your team is neuting/kongoring/chilling you are PUSHING lanes right to their towers then vanish into thin air and reappear on the top lane doing the întocmai same thing. It gets repedative but that's your job... Keep pushing creeps up in every lane could just win you the game.

Alright now to the fights ; Cleave damage on your runed axe does combine with your Vanish damage burst, giving that an aoe damage burst.

Marksman shot ; This is your call to initiate fights. With massive damage on impact + a slight slow/stun it's lethal. I'd say target the support heroes because killing a support hero just before a gank could win a massive fight for your team, or even the game... No point targeting the tanks as they could just brush it off.

Now the electric eyes. These bad boys are VERY important. Controlling the runes is without a doubt an advantage and if you and your team use them to their full extent, well its GG. Also it's very helpfull for the mid solo, whether it be a need for constant refill for Zeus or just any hero wishing to 'top off' their hp/mana.
Sus
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