[GHID] Tempest

 
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Liniutza
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Liniutza

Data inscrierii: 18/Apr/2012
Mesaje: 111

MesajTrimis: 19/04/2012 18:22    Titlul subiectului: [GHID] Tempest Raspunde cu citat (quote)

HON: Tempest

Tempest- Intelligence Hero
Role- Disabler, supporter, lane pusher
Strengths- Nice strength growth for an intelligence hero. Great stuns. Excellent farmer and pusher.

Why should I play Tempest?:

-He is underrated and unplayed. You will have an advantage over heroes that people know how to handle.
-He makes more money farming than God.
-Out of the heroes... he has so many different capabilities (Stuns, spawns, tank-killing abilities, mass disable) that you can learn to play him in a very unique and effective way over time.
Continue Reading...

Lets look at Tempest's abilities shall we!?

Ability One- Malefice

This ability ministuns the enemy repeatedly. At level 1 it stuns once, at level 2 and 3 it stuns twice, and at level 4 it stuns three times (2 seconds between each stun), each time dealing damage. At level 4, it deals a total of 240 damage... so you can hit a hero with under 200 health with it and just leave, and know that it will kill them about 4 seconds later xD

You want to keep mana for this spell. It is Tempest's only escape ability. Cast it on a chasing hero, and then shake them. It's also great for ganking, because it allows you time to repeatedly attack the opponent as he suffers many annoying ministuns. But remember... it is most efficient to use this ability in ganks when the opponent is just about to leave your range.

Ability Two- Conversion

This ability turns any creep (under level 6) into 3 "minions". When you convert a creep, it counts as a kill or a deny, based on what you convert, giving you money and experience.

Every 6 attacks, these minions duplicate, until the spell runs out. If they split two times... the mass of minions can take down towers in short order. Another good use of them is as a "nuke". Early game, convert a creep nexxt to the enemy during a gank to deliver a good deal of damage as you stun him.

A good technique is to have your minions push one lane as you move to another, doubling your farming income. A warning however... each one of your minions gives 40 gold when killed, so don't be reckless with them.

Using this ability, you can "jungle" I'll describe that below.

Ability Three- Meteor

Meteor strikes, draining a % of the enemies HP every second. This ability is a great anti-tank because the more max health they have, the more is drained. Meteor is good in combination with whirlwind, because you can pin the enemy down in the area. It is also useful for taking down forests (bust through a forest for a gank or take down trees for faster jungling).

For more skilled Tempest users, meteor can be used to manipulate the enemy, allowing the tempest to manipulate the enemies moves, push them off of towers or creeps, or force them to group more closely for a well placed whirlwind.

Ultimate Ability- Whirlwind

Often called the "best team disable in the game", this sucks enemies from a large radius towards the center, disabling them for 5 seconds straight and doing damage based upon how close they are to the center. There is no hiding from this ability. It doesn't matter if an enemy unit has "magic immunity" (Like a swiftblade spin, for example), the whirlwind will suck them in regardless.

This is a channeling ability, so make sure you get everyone on the enemy team who has a stun. If you get stunned right after casting it... you need to wait a whopping 3 MINUTES for the cooldown!

Watch out... if you use the whirlwind with devestating affect a few times... the enemy might silence you or chain stun you to death in team fights. Be cautious, and stick to the back of your team. Also... when you finish a whirlwind... the enemies first impulse if it's not run for their lives, will be to kill the tempest. So be ready to activate your marchers and run while your allies get their heads out of their asses and finish the team off.

A good way to use this ability, is to stun one enemy to hold them in place (it also makes their allies want to stay to protect them), follow this with a meteor on the area, then quickly convert an enemy creep, and then activate your whirlwind. Then direct the minions you just converted to attack the weakest enemy hero. Watch out... your team will ks out of your black hole like it's their job.

Early game
Items- Scarab Mask, 5 mana potions
Go to your jungle... wait for the jungle creeps to spawn (at 0:30) then convert a creep and begin farming. Micro your minions so they don't die... kepe them alive and they'll split and be full health again!
Abilities-
1- Conversion
2- Malefice
3- Malefice
4- Conversion
5- Malefice
6- Whirlwind


Best "hard" creeps to farm with Tempest
-Catmen (convert blue guy)
-Skeleton warriors
-Wolf pack

"hard creeps to avoid"
-Vulture

Minotaur is a pain because his stun makes for slow farming... but he is manegable

at any point you can, "creep pull" by attacking a creep and then making them chase you into the lane so your passing units will go and fight them. Using this, you can deny your creeps so the enemy is under-leveled, also you can convert one of your allied units if you're fighting magic-immune creeps.

If you creep well you can level faster than a solo, and get way more money as well. Also... no one calls MIA on you because you're not laning... so you can gank with ease! Wait for the enemy to push on teh tower, and bring your 6 minions behind them for HUGE DPS... they also make a wall that the enemy needs to run all the way around to escape the gank. Do this... or if your allies in the lane got good damage, you can throw down a stun as well.

Use your minions to force the enemy off of the creep line, you can leave an entire lane crippled and bitching to their team to help them. team up with a swiftblade and your stuns are the perfect combo with his blade spin. Used as a level 3 gank... any enemy hero except for one with a blink or invisibility is dead, end of story.

Watch out though! Scouts love to hunt jungling tempests! So if one is on the other team, keep your health high, and if you can, keep a stun handy

Mid-Game

Items-
Basilius (Great mana, and early armor good for tempest)
Perserverence (MANA! Never go to the well, always be making bank! Always be levelling like a boss... unless there's a bloodseeker)
Enhanced Marchers
(Work on bloodstone)

At this point, you should have gotten a few towers with your conversions, and should be using gold to wipe your ass. Head between lanes, farming the jungle every time you pass through, and gank both lanes. When you can, use your black hole to disable 2 or more enemy heroes and watch your allies kill them.

You should completely cripple 2 of the enemy's lanes at this point. Also! If a negru hole ensnares an invisible unit, they are revealed... watch those arrogant bastards cry as they are ripped to pieces by your team!

If you can't kill an enemy who is pushing a lane... it doesn't matter. Just use your conversions and spells to force him to leave the lane. Keep this up, and the enemy team will be pathetically leveled and QQ'ing in no time.

Late-Game

Shiva's guard
The 3 staff combat item
Refresher

Shiva's guard is a great combo with whirllwind for killstealing and leaving all the survivors slowed and miserable xD

Refresher is just... a nasty item... because it allows you to stun, meteor, convert, whirlwind, shiva, stun, meteor, convert, whirlwind, and shiva in one small battle...

I have never done this without murdering face.

Oh yes... and I will get shit for not recommending everyone get a cookie-cutter blink dagger with your Temp... but if you ask me, the dagger isn't required in the least. As long as the enemy plans on fighting at all in teh game, you will be able to whirlwind.
Sus
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Data inscrierii: 22/Iul/2012
Mesaje: 5
Localitate: Bulgaria

MesajTrimis: 31/07/2012 10:15    Titlul subiectului: Raspunde cu citat (quote)

I want to tell that information real good good and again good))) Thank for it)
Sus
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