[GHID] The Gladiator

 
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Liniutza
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Data inscrierii: 18/Apr/2012
Mesaje: 111

MesajTrimis: 19/04/2012 11:53    Titlul subiectului: [GHID] The Gladiator Raspunde cu citat (quote)

HON: The Gladiator
Primary Attribute
Strength
Str 21
Agi 15
Int 16

Detailed Attributes
Movement Speed 300
Str per Level 2.7
Agi per Level 1.2
Int per Level 1.5

Defense Information
Armor 2.8
Dmg. Reduction 14%
Magic Armor 5.5
Magic Dmg. Reduction 25%

Base Attack
Attack Type Melee
Damage 47 - 57
Range 128
Attacks/Sec. 0.68



SKILLS

Pitfall

Arenas that Gladiators live in are full of pitfalls and traps. The Gladiator can bring out the essence of the Arena anywhere, summoning a Spike Trap that will go off after a delay. Anyone hit is stunned, damaged, then snared.
Action
Target Position
Type
Enemy Nonboss Units
Type: Magic
Range: 1,500
Radius: 225
Cast Time: 1.0 Seconds
Mana Cost: 120
Cooldown: 12.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
After a 2 second delay, any target in the radius takes 120 / 180 / 240 / 300 Magic damage while thrown in the air and then has Spiked! applied to them for 1 / 2 / 3 / 4 seconds.
Spiked! Effects
30% Movement Slow

Showdown

One-on-One challenges are the lifeblood of a Gladiator and they can challenge anyone at any time. After a short delay, the challenged person is returned to where they were previously so the fight can begin!
Action
Target Entity
Type
All Heroes
Type: Magic
Range: 500 / 650 / 800 / 950
Cast Time: 1.0 Seconds
Mana Cost: 80 / 90 / 100 / 110
Cooldown: 30.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Summons a Colosseum at the target's location and applies Challenged to Fight to them for 1 / 2 / 3 / 4 seconds.
Ability is replaced with "I Have No Patience" for the duration.
Challenged to Fight Effects
Will be ported back to the Colosseum after 1 / 2 / 3 / 4 seconds

Flagellation

Knowing how to wield only one weapon is a weakness. The Gladiator is master of many, but prefers to use a Whip as his secondary so he can harm those a good distance from himself with ease.
Action
Passive
Cooldown: 16.0 / 12.0 / 8.0 / 4.0 Seconds
Required Level: 1 / 3 / 5 / 7
On Attack
Grants 15 / 30 / 45 / 60 bonus damage.
When attacking enemy units, applies 100% True damage splash in a 380 / 420 / 460 / 500 AOE and triggers cooldown.
Attacking Towers or Buildings will not trigger the splash but will trigger the cooldown. Attacking allied units will trigger neither.

Call to Arms

Gladiators always have allies where they are not expected, thus The Gladiator can call upon a Chariot to inspire his allies and trample his enemies underfoot.
Action
Target Position
Type: Magic
Range: 1,000
Cast Time: 1.0 Seconds
Mana Cost: 150 / 200 / 250
Cooldown: 100.0 Seconds
Required Level: 6 / 11 / 16
Activation
Summons a Chariot 1000 units behind The Gladiator that travels up to 1000 units infront of where he casted it. Any allies near where it passes have Call to Arms applied to them for 5 / 6 / 7 seconds.
When it reaches the end, it deals 300 / 400 / 500 Magic damage and stuns all enemies in a 400 radius for 1 second.
Rallied! Effects
10% Movement Speed
Damage taken is halved.Prevented damage is taken all at once at the end of the buff and is nonlethal.


Skill Build

1.Flagellation
2.Pitfall
3.Flagellation
4.Pitfall
5.Flagellation
6.Call To Arms
7.Flagellation
8.Pitfall
9.Showdown
10.Showdown
11.Call to Arms
12.Pitfall
13.Showdown
14.Showdown
15.Stats
16.Call to Arms
17-25.Stats

Hero Role: Ganker, Carry, Initiator
Lane: Top or Bottom

Item Build

Start:
3x Minor Totem
Crushing Claw
2x Runes of Blight
Health Potion

Core:
Power Supply
Marchers
Fortified Bracelet
Ghost Marchers
Riftshards

Luxury:
Shrunken Head
Savage Mace

Alternative: Assassin’s Shroud

STRATEGIES

Gladiator has some interesting synergies with items thanks to his Flagellation ability. Riftshards can give AoE True Damage crits, which is amazing! Assassin’s Shroud can help you get into position before initiating and the bonus damage also applies to Flagellation’s splash!

Call of Arms, your Ulti, should be timed so you and your teammates can take advantage of the 5-7 seconds of (temporary) half damage. I’d generally recommend using it a couple seconds after a team fight begins if possible. This also will also help ensure the stun and AoE magic damage hits.

Showdown is great for ganking and chasing once it gets to lvl 3-4. Cast it on a fleeing hero then cast Pitfall on the Colosseum when there is about 1 second left on the Showdown Time. The target will be teleported back to the Colosseum, then immediately hit by Pitfall and slowed!

When not using the Showdown/Pitfall combo, be sure to lead Pitfall for the 2 sec delay.

Flagellation will help with last hitting and harass.
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