Liniutza Administrator


Data inscrierii: 18/Apr/2012 Mesaje: 111
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Trimis: 19/04/2012 11:37 Titlul subiectului: [GHID] Thunderbringer |
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HON: Thunderbringer
Thunderbringer is an early to late game nuker who has a very strong presence both in his lane and on the map due to his global. Since HoN has removed many of the threats that Thunderbringer faced in DOTA as Zeus he has catapulted to one of the most powerful heroes in game if not the most powerful.
Skills
Chain Lightning:
Target Unit: Enemy unit
Type: Magic
Range: 700
Mana cost: 65/72/79/86
Cooldown: 2 seconds
Damage: 85/100/115/130 to 5/7/9/15 targets
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This skill is what you will use to become powerful late game as well as for last hitting creeps. Since the cooldown is incredibly low, spamming of this in large fights will trigger lightning rod numerous times. Use this when you want to guarantee a last hit on a creep or just to trigger some extra damage on the enemy.
Blast of Lightning:
Target Unit: Enemy unit
Type: Magic
Range: 700
Mana cost: 75/95/115/135
Cooldown: 7 seconds
Damage: 100/175/275/350
This is your bread and butter. This skill will cut through any hero early to mid game in 1-2 shots and send them out of a fight before it even begins. It gives truesight for 3 seconds which allows you see fleeing heroes weaving through tough terrain to finish them off. Top it all off with a .1 second stun and this spell is one of the strongest nukes in game.
Lightning Rod:
Deals 5/7/9/11% of enemy's current HP as damage in radius of 800.
This passive is what makes Thunderbringer so powerful late game. The %based damage scales through all game and never becomes worse.
Thunderbringer should 99% of the time solo middle. There are rare exceptions to this, but you will figure them out as you encounter them. Currently the only hero who can really threaten Thunderbringer mid is Soulstealer.
Lightning Storm:
Global: Enemy Heroes
Type: Magic
Mana cost: 225/325/450
Damage: 210/335/460
Deals damage to, reveals, and gives vision of all enemy heroes and stealthed units for 3 seconds.
Item Build:
4 x Mana Potion
2 x Runes of the Blight
4 x Minor Totem
Alternate build: I would only recommend this with Scout or Keeper on your team to give vision of the runes at level 1.
1 x Bottle
Early Game Items:
2x Fortified Bracelet OR 2x Talisman of Exile
1 x Marchers
1 x Glowstone
1-3x Ward of Sight
The HP/MP is important early for Thunderbringer to really survive and control any lane he is in. His role also becomes that of warder to control the rivers and protect his teammates.
Consider: Ring of Sorcery AND Portal Dagger. These items are conditional based on the opposing team composition. In higher level play the bracelets are almost a guarantee to be needed whereas if you dominated your lane early on in a draft game, you may be able to rush a Ring of Sorcery and begin to really pound any lane you are in. Only do this if you are guaranteeing yourself numerous kills. The portal dagger allows for incredible ganks and escape/initiating.
Mid-Late Game Items:
1 x Totem of Kuldra
1 x Post Haste
These items will give you increased viability in team fights as well as further map control with Post Haste. Since Thunderbringer has such far range on his spells (700) he has no need for the other Marcher variants since he should be out of range of almost all disables the opposing team may have.
Skill Build:
1.Chain Lightning
2. Lightning Rod
3-5. Bolt of Lightning
6.Lightning Storm
7.Bolt of Lightning
8-10.Lightning Rod
11.Lightning Storm
12-15. Stats
16.Lightning Storm
17-22. Stats
23-25. Chain Lightning
This is your mantra. There is no other build needed currently for Thunderbringer in HoN. Follow this exactly every game.
Notes:
Share your hero if your allies are to be trusted in using your ultimate properly when needed. |
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